Royal Hospital

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Place to heal hero and military units.

Name Construction Costs Gold Production Culture Points Trade Points
hospital_3_TREE.png Royal Hospital
WOOD_MEDIUM.png 8400
CLAY_MEDIUM.png 8300
FOOD_MEDIUM.png 8600
IRON_MEDIUM.png 8300
STONE_MEDIUM.png 4500
GOLD_MEDIUM.png 0
icon-time.png

11d11h00m


GOLD_MEDIUM.png 0
icon-culture points.png80
icon-trade points.png60


Ability
Provides Requires
Building type Fabricate Building
+7 Building healer count
+15% Healing workforce to building
+3 Hero recovery capacity to building
Base type Hospital
Royal Hospital
Building type Research Building
+200 Unit healing capacity to building
+80 City provided culture points
+60 City provided trade points
+500% Wounded capacity to city
Base type Hospital to city
Royal Hospital to city
Building is Hospital
City has Royal Palace building


Researches
Name Costs Research Time Bonus
amputation_TREE.png Amputation
WOOD_MEDIUM.png 2500
CLAY_MEDIUM.png 2400
FOOD_MEDIUM.png 2700
IRON_MEDIUM.png 2500
GOLD_MEDIUM.png 0
icon-time.png

01d17h40m


+5% Army wounded count to user
+5% Healing workforce to user
+10 Unit healing capacity to user
anatomy_TREE.png Anatomy
WOOD_MEDIUM.png 4200
CLAY_MEDIUM.png 4300
FOOD_MEDIUM.png 4500
IRON_MEDIUM.png 4300
GOLD_MEDIUM.png 0
icon-time.png

02d02h00m


+10% Army wounded count to user
+3% Healing workforce to user
+20 Unit healing capacity to user
anesthesia_TREE.png Anesthesia
WOOD_MEDIUM.png 1500
CLAY_MEDIUM.png 1500
FOOD_MEDIUM.png 1600
IRON_MEDIUM.png 1500
GOLD_MEDIUM.png 0
icon-time.png

01d01h00m


+5% Army wounded count to user
+5% Healing workforce to user
+10 Unit healing capacity to user
hygiene_TREE.png Hygiene
WOOD_MEDIUM.png 1200
CLAY_MEDIUM.png 1300
FOOD_MEDIUM.png 1250
IRON_MEDIUM.png 1250
GOLD_MEDIUM.png 0
icon-time.png

16h40m


+3% Healing workforce to user
+5% Hero healing to user
medicine_TREE.png Medicine
WOOD_MEDIUM.png 1300
CLAY_MEDIUM.png 1400
FOOD_MEDIUM.png 1500
IRON_MEDIUM.png 1350
GOLD_MEDIUM.png 0
icon-time.png

18h20m


+5% Army wounded count to user
+3% Healing workforce to user
+10 Unit healing capacity to user
pharmacology_TREE.png Pharmacology
WOOD_MEDIUM.png 1250
CLAY_MEDIUM.png 1400
FOOD_MEDIUM.png 1500
IRON_MEDIUM.png 1400
GOLD_MEDIUM.png 0
icon-time.png

20h00m


+5% Healing workforce to user
sanitation_TREE.png Sanitation
WOOD_MEDIUM.png 2300
CLAY_MEDIUM.png 2400
FOOD_MEDIUM.png 2200
IRON_MEDIUM.png 2000
GOLD_MEDIUM.png 0
icon-time.png

02d02h00m


+3% Healing workforce to user
+10 Unit healing capacity to user
surgery_TREE.png Surgery
WOOD_MEDIUM.png 1300
CLAY_MEDIUM.png 1500
FOOD_MEDIUM.png 1400
IRON_MEDIUM.png 1500
GOLD_MEDIUM.png 0
icon-time.png

20h00m


+5% Army wounded count to user
+5% Healing workforce to user
+50 Unit healing capacity to user


Civilian Units Trained
Name Cost Production Time Buy Price Upkeep Speed Carry Capacity Workforce Healforce Researchforce
healer_1_TREE.png Healer
WOOD_MEDIUM.png 300
CLAY_MEDIUM.png 300
FOOD_MEDIUM.png 550
IRON_MEDIUM.png 250
icon-time.png

35m


GOLD_MEDIUM.png 1100
FOOD_MEDIUM.png 2
icon-speed.png18.0
icon-carry capacity.png0.0
icon-work force.png0.0
icon-heal force.png1.0
icon-research force.png0.0
healer_2_TREE.png Skilled Healer
WOOD_MEDIUM.png 2500
CLAY_MEDIUM.png 2500
FOOD_MEDIUM.png 3500
IRON_MEDIUM.png 2000
icon-time.png

02h00m


GOLD_MEDIUM.png 2200
FOOD_MEDIUM.png 3
icon-speed.png18.0
icon-carry capacity.png0.0
icon-work force.png0.0
icon-heal force.png2.0
icon-research force.png0.0


Improvements
Name Construction Costs Bonus
drugstore_TREE.png Drugstore
WOOD_MEDIUM.png 3400
CLAY_MEDIUM.png 3450
FOOD_MEDIUM.png 3400
IRON_MEDIUM.png 3200
STONE_MEDIUM.png 1300
GOLD_MEDIUM.png 0
icon-time.png

08d04h40m


+1 Building healer count
+5% Healing workforce to building
+30 Unit healing capacity to building
+6 City provided culture points
+3 City provided trade points
operating_room_TREE.png Operating Room
WOOD_MEDIUM.png 3500
CLAY_MEDIUM.png 3550
FOOD_MEDIUM.png 3500
IRON_MEDIUM.png 3400
STONE_MEDIUM.png 1450
GOLD_MEDIUM.png 0
icon-time.png

05d13h20m


+1 Building healer count
+3% Healing workforce to building
+20 Unit healing capacity to building
+6 City provided culture points
public_bath_TREE.png Public Bath
WOOD_MEDIUM.png 1100
CLAY_MEDIUM.png 1250
FOOD_MEDIUM.png 1100
IRON_MEDIUM.png 1150
STONE_MEDIUM.png 400
GOLD_MEDIUM.png 0
icon-time.png

23h20m


+5% Healing workforce to building
+6 City provided culture points
+5% Hero healing to user


Consumable Equipments
Name Price Effect Duration Effect
alcohol_MEDIUM.png Alcohol
GOLD_MEDIUM.png 4000
icon-time.png

08h00m


+25% Healing workforce to building
candle_MEDIUM.png Candle
GOLD_MEDIUM.png 2000
icon-time.png

06h00m


+15% Research workforce
fabrication_book_MEDIUM.png Fabrication Book
GOLD_MEDIUM.png 4000
icon-time.png

06h00m


+20% Fabricate workforce to building
oil_lamp_MEDIUM.png Oil Lamp
GOLD_MEDIUM.png 4000
icon-time.png

06h00m


+20% Research workforce
research_book_MEDIUM.png Research Book
GOLD_MEDIUM.png 2000
icon-time.png

06h00m


+15% Research workforce
researchers_cloth_MEDIUM.png Researchers Cloth
GOLD_MEDIUM.png 4000
icon-time.png

06h00m


+20% Research workforce
researchers_hat_MEDIUM.png Researchers Hat
GOLD_MEDIUM.png 2000
icon-time.png

06h00m


+10% Research workforce
workers_cloth_MEDIUM.png Workers Cloth
GOLD_MEDIUM.png 2000
icon-time.png

08h00m


+20% Carry workforce to building
+10% Fabricate workforce to building
+10% Resource production workforce
Equipment Fabrications
Name Output Fabrication Costs Job Type
alcohol_fabrication_TREE.png Alcohol Fabrication alcohol_TREE.png Alcohol
GRAPE_MEDIUM.png 180
COPPER_MEDIUM.png 90
COAL_MEDIUM.png 135
HARDWOOD_MEDIUM.png 60
GOLD_MEDIUM.png 400
icon-time.png

15h00m


HEAL
bandage_fabrication_TREE.png Bandage Fabrication bandage_TREE.png Bandage
COTTON_MEDIUM.png 100
FLAX_MEDIUM.png 60
GOLD_MEDIUM.png 50
icon-time.png

05h50m


HEAL
concentration_potion_fabrication_TREE.png Concentration Potion Fabrication concentration_potion_TREE.png Concentration Potion
GRAPE_MEDIUM.png 120
FUR_MEDIUM.png 120
GLASS_MEDIUM.png 90
GOLD_MEDIUM.png 200
icon-time.png

08h20m


HEAL
large_healing_potion_fabrication_TREE.png Large Healing Potion Fabrication large_healing_potion_TREE.png Large Healing Potion
COTTON_MEDIUM.png 60
GRAPE_MEDIUM.png 120
HARDWOOD_MEDIUM.png 60
GLASS_MEDIUM.png 120
GOLD_MEDIUM.png 200
icon-time.png

15h00m


HEAL
learning_potion_fabrication_TREE.png Learning Potion Fabrication learning_potion_TREE.png Learning Potion
COTTON_MEDIUM.png 120
GRAPE_MEDIUM.png 90
GLASS_MEDIUM.png 90
GOLD_MEDIUM.png 200
icon-time.png

08h20m


HEAL
medium_healing_potion_fabrication_TREE.png Medium Healing Potion Fabrication medium_healing_potion_TREE.png Medium Healing Potion
GRAPE_MEDIUM.png 90
HARDWOOD_MEDIUM.png 60
GLASS_MEDIUM.png 90
GOLD_MEDIUM.png 100
icon-time.png

08h20m


HEAL
small_healing_potion_fabrication_TREE.png Small Healing Potion Fabrication small_healing_potion_TREE.png Small Healing Potion
GRAPE_MEDIUM.png 60
GLASS_MEDIUM.png 60
GOLD_MEDIUM.png 50
icon-time.png

05h00m


HEAL
Resource Fabrications
Name Output Fabrication Costs Job Type


Royal HospitalHospitalRoyal City CenterClinicMedicineCity CenterCivil ServiceTown Center
Royal Hospital techtree