Heroes
There are three types of heroes: Commander, Spy and Diplomat. Each type has it's own set of actions.
Each hero has 6 major skills: strength, dexterity, constitution, charisma, wisdom and intelligence.
Tavern gives a choice of 3-5 heroes for hire. Each major skill is random between 5 and 9. One can refresh list of heroes unlimited number of times for free, but it is still hard to get a hero with perfect major skills.
Heroes from ruins have major skills important for their type at 15 and other major skills at 10-12. Such ruins are not common and have only 10% chance to produce a hero.
Starting heroes on alliance and fast servers have major stats around 10.
Each hero type has 3 minor skill trees.
Commander: General, Commanding, Fighting
Spy: General, Spying, Sabotage
Diplomat: General, Management, Diplomacy
Commander
Commander is for fight. Major skills needed: strength, dexterity.
Commander actions depend on support units it has.
List of actions:
- Excavate ruins (with researcher)
- Collect resources from a cell (with workers)
- Camp
...
Spy
Spy is for spy. Major skills needed: constitution, charisma, wisdom and intelligence.
List of actions:
- Search for a spy on a tile (1min, cooldown 10min), (provides experience)
- Cripple enemy hero (roots it in place for approximately 2 hours)
- Assasinate a hero (prerequisites are not clear)
Diplomat
Diplomat is for diplomacy. Major skills needed: constitution, charisma, wisdom and intelligence.
List of actions:
- Explore the ruins (5min?, no cooldown)
- Explore cell resource
- Expand alliance territory to a cell (cost grows exponentially by the distance to the closest alliance city)