Difference between revisions of "heros"
Jump to navigation
Jump to search
(→Spy) |
|||
| Line 17: | Line 17: | ||
==Spy== | ==Spy== | ||
Spy is for spy. Major skills needed: constitution, charisma, wisdom and intelligence. | Spy is for spy. Major skills needed: constitution, charisma, wisdom and intelligence. | ||
| − | + | ||
| + | List of actions: | ||
| + | * Search for a spy on a tile (1min, cooldown 10min), (provides experience) | ||
| + | * Cripple enemy hero (roots it in place for approximately 2 hours) | ||
| + | * Assasinate a hero (prerequisites are not clear) | ||
| + | |||
==Diplomat== | ==Diplomat== | ||
Diplomat is for diplomacy. Major skills needed: constitution, charisma, wisdom and intelligence. | Diplomat is for diplomacy. Major skills needed: constitution, charisma, wisdom and intelligence. | ||
Revision as of 09:57, 4 November 2021
There are three types of heroes: Commander, Spy and Diplomat. Each one has it's own skill set which the gamer can select from them and hero actions.
Skill set consist of 6 type: strength, dexterity, constitution, charisma, wisdom and intelligence.
Commander
Commander is for fight. Major skills needed: strength, dexterity.
Commander actions depend on support units it has.
List of actions:
- excavate ruins (with researcher)
- collect resources from a cell (with workers)
- camp
...
Spy
Spy is for spy. Major skills needed: constitution, charisma, wisdom and intelligence.
List of actions:
- Search for a spy on a tile (1min, cooldown 10min), (provides experience)
- Cripple enemy hero (roots it in place for approximately 2 hours)
- Assasinate a hero (prerequisites are not clear)
Diplomat
Diplomat is for diplomacy. Major skills needed: constitution, charisma, wisdom and intelligence.