Difference between revisions of "alcohol"

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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!Name
 
!Name
!Price
+
!colspan="3"|Costs
!Effect Period
 
!Equipment Type
 
!Multiple usage
 
 
|-
 
|-
|{{EntityImages|equipment|alcohol|TREE|Alcohol}}
+
|{{EntityImages|technology|alcohol|TREE|Alcohol}}
|{{Gold|4000}}
+
|{{Resources|1400|1500|1500|1300||||||||||}}
|{{Time|28800000}}
+
|{{Gold|0}}
|BUILDING_CONSUMABLE
+
|{{Time|72000000}}
|Multiply effect period
 
 
|}
 
|}
  
Line 26: Line 22:
 
{| class="wikitable" style="width: 400px;"
 
{| class="wikitable" style="width: 400px;"
 
|-
 
|-
| +25% Healing workforce to building
+
|Alchohol technology
 +
|-
 +
| +3% Healing workforce to user
 +
|-
 +
| +10% Unit healing cost to user
 
|}
 
|}
 
|style="vertical-align:top;"|
 
|style="vertical-align:top;"|
 
{| class="wikitable" style="width: 400px;"
 
{| class="wikitable" style="width: 400px;"
 
|-
 
|-
|[[hospital_1|Building is any Hospital]]
+
|[[alcohol|User has not Alcohol technology]]
 +
|-
 +
|[[academy_2|Building is College or University]]
 +
|-
 +
|[[alchemy|User has Alchemy technology]]
 
|}
 
|}
 
|}
 
|}
 +
  
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!colspan="7"|Usable by Buildings
+
!colspan="7"|City Buildings to research
 
|-
 
|-
 
!Name
 
!Name
 
!colspan="3"|Construction Costs
 
!colspan="3"|Construction Costs
 +
!Gold Production
 
!Culture Points
 
!Culture Points
 
!Trade Points
 
!Trade Points
  
 
|-
 
|-
|style="text-align:left;"|{{EntityImages|city_building|hospital_1|TREE|Clinic}}
+
|style="text-align:left;"|{{EntityImages|city_building|academy_2|TREE|College}}
|{{Resources|500|600|600|500||||||||||}}
+
|{{Resources|1100|1050|550|1000|500|||||||||}}
 +
|{{Gold|0}}
 +
|{{Time|324000000}}
 
|{{Gold|0}}
 
|{{Gold|0}}
|{{Time|30000000}}
+
|{{IconizedText|icon-culture_points.png|15}}
|{{IconizedText|icon-culture_points.png|18}}
 
 
|{{IconizedText|icon-trade_points.png|10}}
 
|{{IconizedText|icon-trade_points.png|10}}
 
|-
 
|-
|style="text-align:left;"|{{EntityImages|city_building|hospital_2|TREE|Hospital}}
+
|style="text-align:left;"|{{EntityImages|city_building|academy_3|TREE|University}}
|{{Resources|2500|2650|2800|2700|2200|||||||||}}
+
|{{Resources|2500|2600|2500|2600|1000|||||||||}}
 
|{{Gold|0}}
 
|{{Gold|0}}
|{{Time|600000000}}
+
|{{Time|750000000}}
|{{IconizedText|icon-culture_points.png|50}}
 
|{{IconizedText|icon-trade_points.png|30}}
 
|-
 
|style="text-align:left;"|{{EntityImages|city_building|hospital_3|TREE|Royal Hospital}}
 
|{{Resources|8400|8300|8600|8300|4500|||||||||}}
 
 
|{{Gold|0}}
 
|{{Gold|0}}
|{{Time|990000000}}
+
|{{IconizedText|icon-culture_points.png|20}}
|{{IconizedText|icon-culture_points.png|80}}
+
|{{IconizedText|icon-trade_points.png|0}}
|{{IconizedText|icon-trade_points.png|60}}
 
|}
 
 
 
 
 
 
 
 
 
{| class="wikitable"
 
!colspan="6"|Equipment Fabrications
 
|-
 
!Name
 
!Output
 
!colspan="3"|Fabrication Costs
 
!Job Type
 
|-
 
|{{EntityImages|equipment_fabrication|alcohol_fabrication|TREE|Alcohol Fabrication}}
 
|{{EntityImages|equipment|alcohol|TREE|Alcohol}}
 
|{{Resources||||||||180|90|135|60|||}}
 
|{{Gold|400}}
 
|{{Time|54000000}}
 
|HEAL
 
 
|}
 
|}
  
  
[[Category:consumable_equipments]]
+
<imagemap>
[[Category:equipments]]
+
File:alcohol_TECHTREETEXT_en.png|frame|center|1008px|Alcohol techtree
 +
rect 8 88 78 166 [[alcohol|Alcohol]]
 +
rect 268 88 338 166 [[academy_2|College]]
 +
rect 138 126 208 204 [[alchemy|Alchemy]]
 +
rect 790 10 860 88 [[academy_1|Academy]]
 +
rect 398 88 468 166 [[education|Education]]
 +
rect 790 148 860 226 [[main_building_2|Town Center]]
 +
rect 927 10 997 88 [[main_building_1|Village Center]]
 +
rect 528 88 598 166 [[library_1|Library]]
 +
rect 658 68 728 146 [[literature|Literature]]
 +
desc none
 +
</imagemap>
 +
{{NavboxTechnologies}}
 +
[[Category:technologies]]

Revision as of 11:05, 31 August 2020

Provide additional unit healing ability to building.

Name Costs
alcohol_TREE.png Alcohol
WOOD_MEDIUM.png 1400
CLAY_MEDIUM.png 1500
FOOD_MEDIUM.png 1500
IRON_MEDIUM.png 1300
GOLD_MEDIUM.png 0
icon-time.png

20h00m



Ability
Provides Requires
Alchohol technology
+3% Healing workforce to user
+10% Unit healing cost to user
User has not Alcohol technology
Building is College or University
User has Alchemy technology


City Buildings to research
Name Construction Costs Gold Production Culture Points Trade Points
academy_2_TREE.png College
WOOD_MEDIUM.png 1100
CLAY_MEDIUM.png 1050
FOOD_MEDIUM.png 550
IRON_MEDIUM.png 1000
STONE_MEDIUM.png 500
GOLD_MEDIUM.png 0
icon-time.png

03d18h00m


GOLD_MEDIUM.png 0
icon-culture points.png15
icon-trade points.png10
academy_3_TREE.png University
WOOD_MEDIUM.png 2500
CLAY_MEDIUM.png 2600
FOOD_MEDIUM.png 2500
IRON_MEDIUM.png 2600
STONE_MEDIUM.png 1000
GOLD_MEDIUM.png 0
icon-time.png

08d16h20m


GOLD_MEDIUM.png 0
icon-culture points.png20
icon-trade points.png0


AlcoholCollegeAlchemyAcademyEducationTown CenterVillage CenterLibraryLiterature
Alcohol techtree