Planned Farming

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Farming methodological improvement to receive more products.

Name Costs
planned_farming_TREE.png Planned Farming
WOOD_MEDIUM.png 700
CLAY_MEDIUM.png 600
FOOD_MEDIUM.png 650
IRON_MEDIUM.png 600
GOLD_MEDIUM.png 0
icon-time.png

08h20m



Ability
Provides Requires
Planned Farming technology
+10% Resource production workforce - Food to user
User has not Planned Farming technology
Building is Traders House or Guild House


City Buildings to research
Name Construction Costs Gold Production Culture Points Trade Points
guild_1_TREE.png Traders House
WOOD_MEDIUM.png 600
CLAY_MEDIUM.png 650
FOOD_MEDIUM.png 625
IRON_MEDIUM.png 600
GOLD_MEDIUM.png 0
icon-time.png

03d19h40m


GOLD_MEDIUM.png 0
icon-culture points.png20
icon-trade points.png10
guild_2_TREE.png Guild House
WOOD_MEDIUM.png 2200
CLAY_MEDIUM.png 2300
FOOD_MEDIUM.png 1850
IRON_MEDIUM.png 2000
STONE_MEDIUM.png 1400
GOLD_MEDIUM.png 0
icon-time.png

08d16h20m


GOLD_MEDIUM.png 0
icon-culture points.png40
icon-trade points.png20


Planned FarmingTraders HouseMercantilismSmall MarketplaceTradeAcademyVillage Center
Planned Farming techtree