Difference between revisions of "heros"
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There are three types of heroes: Commander, Spy and Diplomat. Each type has it's own set of actions. | There are three types of heroes: Commander, Spy and Diplomat. Each type has it's own set of actions. | ||
| − | Each hero has 6 | + | Each hero has 6 skills: strength, dexterity, constitution, charisma, wisdom and intelligence. Hero skills increase each level that is multiple of 10. |
| − | Tavern gives a choice of 3-5 heroes for hire. Each hero | + | Tavern gives a choice of 3-5 heroes for hire. Each hero skill is random between 5 and 9. One can refresh list of heroes unlimited number of times for free, but it is still hard to get a hero with perfect skills. |
| − | Heroes from ruins have main | + | Heroes from ruins have main skills around 15 and other skills around 10. But such ruins are not common and have only 10% chance to produce a hero. |
==Commander== | ==Commander== | ||
| − | Commander is for fight. | + | Commander is for fight. Major skills needed: strength, dexterity. |
Commander actions depend on support units it has. | Commander actions depend on support units it has. | ||
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==Spy== | ==Spy== | ||
| − | Spy is for spy. | + | Spy is for spy. Major skills needed: constitution, charisma, wisdom and intelligence. |
List of actions: | List of actions: | ||
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==Diplomat== | ==Diplomat== | ||
| − | Diplomat is for diplomacy. | + | Diplomat is for diplomacy. Major skills needed: constitution, charisma, wisdom and intelligence. |
List of actions: | List of actions: | ||
Revision as of 10:48, 4 November 2021
There are three types of heroes: Commander, Spy and Diplomat. Each type has it's own set of actions.
Each hero has 6 skills: strength, dexterity, constitution, charisma, wisdom and intelligence. Hero skills increase each level that is multiple of 10.
Tavern gives a choice of 3-5 heroes for hire. Each hero skill is random between 5 and 9. One can refresh list of heroes unlimited number of times for free, but it is still hard to get a hero with perfect skills.
Heroes from ruins have main skills around 15 and other skills around 10. But such ruins are not common and have only 10% chance to produce a hero.
Commander
Commander is for fight. Major skills needed: strength, dexterity.
Commander actions depend on support units it has.
List of actions:
- Excavate ruins (with researcher)
- Collect resources from a cell (with workers)
- Camp
...
Spy
Spy is for spy. Major skills needed: constitution, charisma, wisdom and intelligence.
List of actions:
- Search for a spy on a tile (1min, cooldown 10min), (provides experience)
- Cripple enemy hero (roots it in place for approximately 2 hours)
- Assasinate a hero (prerequisites are not clear)
Diplomat
Diplomat is for diplomacy. Major skills needed: constitution, charisma, wisdom and intelligence.
List of actions:
- Explore the ruins (5min?, no cooldown)
- Explore cell resource
- Expand alliance territory to a cell (cost grows exponentially by the distance to the closest alliance city)