Difference between revisions of "alcohol"

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Latest revision as of 12:04, 31 August 2020

Provide additional unit healing ability to building.

Name Price Effect Period Equipment Type Multiple usage
alcohol_TREE.png Alcohol
GOLD_MEDIUM.png 4000
icon-time.png

08h00m


BUILDING_CONSUMABLE Multiply effect period


Ability
Provides Requires
+25% Healing workforce to building
Building is any Hospital
Usable by Buildings
Name Construction Costs Culture Points Trade Points
hospital_1_TREE.png Clinic
WOOD_MEDIUM.png 500
CLAY_MEDIUM.png 600
FOOD_MEDIUM.png 600
IRON_MEDIUM.png 500
GOLD_MEDIUM.png 0
icon-time.png

08h20m


icon-culture points.png18
icon-trade points.png10
hospital_2_TREE.png Hospital
WOOD_MEDIUM.png 2500
CLAY_MEDIUM.png 2650
FOOD_MEDIUM.png 2800
IRON_MEDIUM.png 2700
STONE_MEDIUM.png 2200
GOLD_MEDIUM.png 0
icon-time.png

06d22h40m


icon-culture points.png50
icon-trade points.png30
hospital_3_TREE.png Royal Hospital
WOOD_MEDIUM.png 8400
CLAY_MEDIUM.png 8300
FOOD_MEDIUM.png 8600
IRON_MEDIUM.png 8300
STONE_MEDIUM.png 4500
GOLD_MEDIUM.png 0
icon-time.png

11d11h00m


icon-culture points.png80
icon-trade points.png60



Equipment Fabrications
Name Output Fabrication Costs Job Type
alcohol_fabrication_TREE.png Alcohol Fabrication alcohol_TREE.png Alcohol
GRAPE_MEDIUM.png 180
COPPER_MEDIUM.png 90
COAL_MEDIUM.png 135
HARDWOOD_MEDIUM.png 60
GOLD_MEDIUM.png 400
icon-time.png

15h00m


HEAL