Difference between revisions of "alcohol"

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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!Name
 
!Name
!colspan="3"|Costs
+
!Price
 +
!Effect Period
 +
!Equipment Type
 +
!Multiple usage
 
|-
 
|-
|{{EntityImages|technology|alcohol|TREE|Alcohol}}
+
|{{EntityImages|equipment|alcohol|TREE|Alcohol}}
|{{Resources|1400|1500|1500|1300||||||||||}}
+
|{{Gold|4000}}
|{{Gold|0}}
+
|{{Time|28800000}}
|{{Time|72000000}}
+
|BUILDING_CONSUMABLE
 +
|Multiply effect period
 
|}
 
|}
  
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{| class="wikitable" style="width: 400px;"
 
{| class="wikitable" style="width: 400px;"
 
|-
 
|-
|Alchohol technology
+
| +25% Healing workforce to building
|-
 
| +3% Healing workforce to user
 
|-
 
| +10% Unit healing cost to user
 
 
|}
 
|}
 
|style="vertical-align:top;"|
 
|style="vertical-align:top;"|
 
{| class="wikitable" style="width: 400px;"
 
{| class="wikitable" style="width: 400px;"
 
|-
 
|-
|[[alcohol|User has not Alcohol technology]]
+
|[[hospital_1|Building is any Hospital]]
|-
 
|[[academy_2|Building is College or University]]
 
|-
 
|[[alchemy|User has Alchemy technology]]
 
 
|}
 
|}
 
|}
 
|}
 
  
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!colspan="7"|City Buildings to research
+
!colspan="7"|Usable by Buildings
 
|-
 
|-
 
!Name
 
!Name
 
!colspan="3"|Construction Costs
 
!colspan="3"|Construction Costs
!Gold Production
 
 
!Culture Points
 
!Culture Points
 
!Trade Points
 
!Trade Points
  
 
|-
 
|-
|style="text-align:left;"|{{EntityImages|city_building|academy_2|TREE|College}}
+
|style="text-align:left;"|{{EntityImages|city_building|hospital_1|TREE|Clinic}}
|{{Resources|1100|1050|550|1000|500|||||||||}}
+
|{{Resources|500|600|600|500||||||||||}}
|{{Gold|0}}
 
|{{Time|324000000}}
 
 
|{{Gold|0}}
 
|{{Gold|0}}
|{{IconizedText|icon-culture_points.png|15}}
+
|{{Time|30000000}}
 +
|{{IconizedText|icon-culture_points.png|18}}
 
|{{IconizedText|icon-trade_points.png|10}}
 
|{{IconizedText|icon-trade_points.png|10}}
 
|-
 
|-
|style="text-align:left;"|{{EntityImages|city_building|academy_3|TREE|University}}
+
|style="text-align:left;"|{{EntityImages|city_building|hospital_2|TREE|Hospital}}
|{{Resources|2500|2600|2500|2600|1000|||||||||}}
+
|{{Resources|2500|2650|2800|2700|2200|||||||||}}
 
|{{Gold|0}}
 
|{{Gold|0}}
|{{Time|750000000}}
+
|{{Time|600000000}}
 +
|{{IconizedText|icon-culture_points.png|50}}
 +
|{{IconizedText|icon-trade_points.png|30}}
 +
|-
 +
|style="text-align:left;"|{{EntityImages|city_building|hospital_3|TREE|Royal Hospital}}
 +
|{{Resources|8400|8300|8600|8300|4500|||||||||}}
 
|{{Gold|0}}
 
|{{Gold|0}}
|{{IconizedText|icon-culture_points.png|20}}
+
|{{Time|990000000}}
|{{IconizedText|icon-trade_points.png|0}}
+
|{{IconizedText|icon-culture_points.png|80}}
 +
|{{IconizedText|icon-trade_points.png|60}}
 +
|}
 +
 
 +
 
 +
 
 +
 
 +
{| class="wikitable"
 +
!colspan="6"|Equipment Fabrications
 +
|-
 +
!Name
 +
!Output
 +
!colspan="3"|Fabrication Costs
 +
!Job Type
 +
|-
 +
|{{EntityImages|equipment_fabrication|alcohol_fabrication|TREE|Alcohol Fabrication}}
 +
|{{EntityImages|equipment|alcohol|TREE|Alcohol}}
 +
|{{Resources||||||||180|90|135|60|||}}
 +
|{{Gold|400}}
 +
|{{Time|54000000}}
 +
|HEAL
 
|}
 
|}
  
  
<imagemap>
+
[[Category:consumable_equipments]]
File:alcohol_TECHTREETEXT_en.png|frame|center|1008px|Alcohol techtree
+
[[Category:equipments]]
rect 8 88 78 166 [[alcohol|Alcohol]]
 
rect 268 88 338 166 [[academy_2|College]]
 
rect 138 126 208 204 [[alchemy|Alchemy]]
 
rect 790 10 860 88 [[academy_1|Academy]]
 
rect 398 88 468 166 [[education|Education]]
 
rect 790 148 860 226 [[main_building_2|Town Center]]
 
rect 927 10 997 88 [[main_building_1|Village Center]]
 
rect 528 88 598 166 [[library_1|Library]]
 
rect 658 68 728 146 [[literature|Literature]]
 
desc none
 
</imagemap>
 
{{NavboxTechnologies}}
 
[[Category:technologies]]
 

Latest revision as of 12:04, 31 August 2020

Provide additional unit healing ability to building.

Name Price Effect Period Equipment Type Multiple usage
alcohol_TREE.png Alcohol
GOLD_MEDIUM.png 4000
icon-time.png

08h00m


BUILDING_CONSUMABLE Multiply effect period


Ability
Provides Requires
+25% Healing workforce to building
Building is any Hospital
Usable by Buildings
Name Construction Costs Culture Points Trade Points
hospital_1_TREE.png Clinic
WOOD_MEDIUM.png 500
CLAY_MEDIUM.png 600
FOOD_MEDIUM.png 600
IRON_MEDIUM.png 500
GOLD_MEDIUM.png 0
icon-time.png

08h20m


icon-culture points.png18
icon-trade points.png10
hospital_2_TREE.png Hospital
WOOD_MEDIUM.png 2500
CLAY_MEDIUM.png 2650
FOOD_MEDIUM.png 2800
IRON_MEDIUM.png 2700
STONE_MEDIUM.png 2200
GOLD_MEDIUM.png 0
icon-time.png

06d22h40m


icon-culture points.png50
icon-trade points.png30
hospital_3_TREE.png Royal Hospital
WOOD_MEDIUM.png 8400
CLAY_MEDIUM.png 8300
FOOD_MEDIUM.png 8600
IRON_MEDIUM.png 8300
STONE_MEDIUM.png 4500
GOLD_MEDIUM.png 0
icon-time.png

11d11h00m


icon-culture points.png80
icon-trade points.png60



Equipment Fabrications
Name Output Fabrication Costs Job Type
alcohol_fabrication_TREE.png Alcohol Fabrication alcohol_TREE.png Alcohol
GRAPE_MEDIUM.png 180
COPPER_MEDIUM.png 90
COAL_MEDIUM.png 135
HARDWOOD_MEDIUM.png 60
GOLD_MEDIUM.png 400
icon-time.png

15h00m


HEAL