Difference between revisions of "heros"

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There are three types of heroes: Commander, Spy and Diplomat. Each type has it's own set of actions.
 
There are three types of heroes: Commander, Spy and Diplomat. Each type has it's own set of actions.
Each hero has 6 skills: strength, dexterity, constitution, charisma, wisdom and intelligence. Hero skills increase each level that is multiple of 10.   
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Each hero has 6 major skills: strength, dexterity, constitution, charisma, wisdom and intelligence.   
  
Tavern gives a choice of 3-5 heroes for hire. Each hero skill is random between 5 and 9. One can refresh list of heroes unlimited number of times for free, but it is still hard to get a hero with perfect skills.
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Tavern gives a choice of 3-5 heroes for hire. Each major skill is random between 5 and 9. One can refresh list of heroes unlimited number of times for free, but it is still hard to get a hero with perfect major skills.
  
Heroes from ruins have main skills around 15 and other skills around 10. But such ruins are not common and have only 10% chance to produce a hero.   
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Heroes from ruins have major skills important for their type at 15 and other major skills at 10-12. Such ruins are not common and have only 10% chance to produce a hero.   
  
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Starting heroes on alliance and fast servers have major stats around 10.
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Each hero type has 3 minor skill trees.
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Commander:  '''General''', '''Commanding''', '''Fighting'''
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Spy: '''General''', '''Spying''', '''Sabotage'''
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Diplomat: '''General''', '''Management''', '''Diplomacy'''
  
 
==Commander==
 
==Commander==

Revision as of 09:49, 15 November 2021


There are three types of heroes: Commander, Spy and Diplomat. Each type has it's own set of actions. Each hero has 6 major skills: strength, dexterity, constitution, charisma, wisdom and intelligence.

Tavern gives a choice of 3-5 heroes for hire. Each major skill is random between 5 and 9. One can refresh list of heroes unlimited number of times for free, but it is still hard to get a hero with perfect major skills.

Heroes from ruins have major skills important for their type at 15 and other major skills at 10-12. Such ruins are not common and have only 10% chance to produce a hero.

Starting heroes on alliance and fast servers have major stats around 10.

Each hero type has 3 minor skill trees.

Commander: General, Commanding, Fighting

Spy: General, Spying, Sabotage

Diplomat: General, Management, Diplomacy

Commander

Commander is for fight. Major skills needed: strength, dexterity.

Commander actions depend on support units it has.

List of actions:

  • Excavate ruins (with researcher)
  • Collect resources from a cell (with workers)
  • Camp

...

Spy

Spy is for spy. Major skills needed: constitution, charisma, wisdom and intelligence.

List of actions:

  • Search for a spy on a tile (1min, cooldown 10min), (provides experience)
  • Cripple enemy hero (roots it in place for approximately 2 hours)
  • Assasinate a hero (prerequisites are not clear)

Diplomat

Diplomat is for diplomacy. Major skills needed: constitution, charisma, wisdom and intelligence.

List of actions:

  • Explore the ruins (5min?, no cooldown)
  • Explore cell resource
  • Expand alliance territory to a cell (cost grows exponentially by the distance to the closest alliance city)