Swordsman
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A sword in the hands of a swordsman is as powerful as its wielder is.
| Name | Cost | Production Time | Buy Price | Upkeep | Carry Capacity | Attack | Defence | Hitpoints |
|---|---|---|---|---|---|---|---|---|
Swordsman
|
120
75
150
175 |
10m
|
750 |
1 |
| Battle Extras | |||
|---|---|---|---|
| Healing cost | Healing time | Kill Experience | Kill Plunder |
50 |
10m
|
12
7
15
17 | |
| Unit Weapons | |||||||
|---|---|---|---|---|---|---|---|
| Name | Type | Offensive Bonus | Defensive Bonus | Damage | Range | Reload Time | Speed |
Bastard Sword
|
SWORD | ||||||
Falchion
|
SWORD | ||||||
Longsword
|
SWORD | ||||||
Shortword
|
SWORD | ||||||
| Unit Defences | |||
|---|---|---|---|
| Name | Offensive Bonus | Defensive Bonus | Speed |
Chainmail Armor
|
|||
Leather Armor
|
|||
Scalemail Armor
|
|||
Studded Leather Armor
|
|||
| Ability | |||
|---|---|---|---|
| Provides | Requires | ||
|
|
| ||
| City Buildings to produce | ||||||
|---|---|---|---|---|---|---|
| Name | Construction Costs | Gold Production | Culture Points | Trade Points | ||
Small Barrack
|
220
250
250
200 |
0 |
50m
|
0 |
||
Barrack
|
1650
1800
1800
1750
600 |
0 |
03d11h20m
|
0 |
||
Large Barrack
|
5100
5300
5300
5350
2500 |
0 |
09d17h20m
|
0 |
||

Swordsman techtree